Close

Twitter Wall

28/03/24

Primary started the final day of the term with an assembly to celebrate the achievements and reflect on the successes of the term. We were also fortunate to hear a beautiful performance from two of our 6th Form. pic.twitter.com/jMGqhQcsiT

27/03/24

Year 6 made their own ‘Butterbeer’ this afternoon, after being inspired by their Harry Potter learning! It was a thumbs up for the magical beverage. pic.twitter.com/93AP0n1CGW

27/03/24

Year 6 were fortunate to have a visit from Professor Rosa Freedman, who spoke to them about human rights and the development of law. She shared her experiences working on tackling discrimination and promoting equality. pic.twitter.com/EDJTRFJJpv

27/03/24

Year 1 have had a lovely Easter service at St Luke’s Church ⛪️💐🌷🐣 pic.twitter.com/DYe831nzrX

27/03/24

Our final breakfast and we are all still smiling 😁 pic.twitter.com/aQm1Y2wqKh

26/03/24

Disco Night 🪩💃🕺 pic.twitter.com/AZa92NHafQ

26/03/24

The pieces are really coming together now ☀️🎭🎨🎶 pic.twitter.com/o4oR6AuJNQ

26/03/24

Good morning! We are all up and raring to go, back in our workshops and being creative 🎶🎭🕺🎨 pic.twitter.com/aCB6cYU0IH

25/03/24

Tonight’s activity: a 3D film 🎥 🦁👑 pic.twitter.com/f08xc6nhqv

25/03/24

A brilliant first day at the children have been incredible and have begun to create some amazing pieces of work 🕺🎨🎭🎶 pic.twitter.com/88Ynep9MaD

25/03/24

Mr D showing off his piano and singing talents with the help of Year 5! 🌊⛵️ pic.twitter.com/jcIKkHVrMH

25/03/24

Bed making has been a task in itself! 🛏️😂 pic.twitter.com/8DRuc4sWCB

25/03/24

We have arrived safely at Ingestre Hall! Ready for our morning activities to begin 🎭🕺🎶🎨 pic.twitter.com/oESPZ38BeO

24/03/24

Year 5 loved the VR headsets this week, exploring the Mayan pyramids 🗺️🧐🤩what a great way to end their topic! pic.twitter.com/FWCstJTZ4f

21/03/24

Our academy students held a brilliant morning for our Year 3, 4 and 5 students. A big thank you for arranging such a fantastic opportunity 🏐⚽️🏉 pic.twitter.com/WyXIdLSPto

20/03/24

* Primary Teacher vacancy *Full TimeSalary – MPS / UPS TLR 2a - Lead of ScienceStart date – September 2024https://t.co/Y5U107tZel#stalbansjobs pic.twitter.com/Ihd8anKcP0

20/03/24

What a treat! An exceptional visit from courtesy of the glorious Inspiring, fun, engaging and informative. Lucky students today! 🐆🐍🌳🛶🤿 pic.twitter.com/GFb2fbdnHe

19/03/24

A very happy U11 girls football squad today. A massive thank you to Premier League Primary Stars for our first ever official U11 Girls kit pic.twitter.com/ksmrbse3DR

19/03/24

Year 5 had a brilliant afternoon representing school at the Primary Netball Tournament! A big thank you to for hosting 🏐 pic.twitter.com/TtiV9lDtTn

18/03/24

Reception have received an egg-stremely interesting parcel this morning 🥚 the children can’t wait for their dinosaur eggs to hatch, they have started preparing a home for them in the outdoor classroom 🦖🦕🪺💥 pic.twitter.com/J8j9F00qbW

15/03/24

Year 6 were using their oracy skills today, challenging each other and having deep discussions about reasoning questions focused on time. pic.twitter.com/3hhwetDTUg

14/03/24

Reception had a great time this morning at St Luke’s church ⛪️ a big thank you to Alex and Chris for delivering these amazing sessions pic.twitter.com/xrOGzegPXX

12/03/24

A sneak peak of tonight’s trust concert 🎶 pic.twitter.com/eI3uHG6obt

11/03/24

Wishing our Muslim community members warm wishes for a blessed Ramadan 🌙 pic.twitter.com/C28AE8RlkG

Back to Subjects Menu

Computer Science

Computer science at Samuel Ryder Academy aims to develop confident digital users who are adaptable to change in the technological world. We believe that, with computers forming an ever more integral part of people’s lives, our curriculum must equip students with the skills they need to achieve in a rapidly changing world. We do this by providing them with a solid foundation in the principles of computer science along with digital literacy, e-safety and practical ICT knowledge. In doing this, we ensure that students feel confident in navigating the virtual world safely and responsibly.

KS1

The KS1 computer science curriculum has three core components, computer science, ICT and digital literacy. The first three half-terms generally focus on ICT and digital literacy, working on areas such as keyboard skills, learning major productivity apps and being a good digital citizen. The latter half of the year, when the children are more mature, is devoted to computer science. Students learn the skills of computational thinking, which includes the design, implementation and debugging of algorithms. These skills are taught and applied in a variety of different settings including ‘unplugged’ activities, where no computer is required, coding on a computer or iPad, or programming using a physical computing device such as the Beebot.

 

Autumn

Spring

Summer

Year 1

Introduction to Seesaw, Text and Images, Computer Skills

Painting in Seesaw, Unplugged programming

E-Safety Personal information and keeping it private, Plugged-in programming

Year 2

Uses of IT: Digital Art, Data handling and Databases

E-Safety, Programming: Predicting code

Introduction to animation, Programming Scratch Junior

KS2

In KS2, students are exposed to the three pillars of computing: Digital Literacy, Information Technology and Computer Science. As an all-though school, we have carefully planned our curriculum to provide a smooth progression form KS2 and KS3, along with providing the necessary resources to enable students from other schools to finish year 7 at the same high standard as their peers.

 

Autumn

Spring

Summer

Year 3

Document Creation, Touch Typing, E-safety

Digital Art, Programming: Sequencing with text

3D modelling, Programming: Inputs and outputs

Year 4

E-safety, Image editing

Internet research, E-book creation

Programming: Selection and variables, Scratch quiz project

Year 5

Networks & computer systems, E-safety

Data Handling, Programming Physical devices

Video Editing, Programming with variables

Year 6

Data Handling, Binary code, graphic design

Machine learning, E-safety

Programming: Events and functions, Web Design

KS3

Students get to experience an exciting and challenging curriculum that includes the fundamentals of computer science, digital literacy and e-safety. Throughout the KS3 curriculum students explore the concepts of computer science and develop a clear understanding of the subject matter. In recognising the potential pitfalls of technology, e-safety and digital legislation awareness, across the plethora of devices, is embedded throughout the course.

Digital technology is at the heart of computer science. Students are not only learning about how computers work but also have access to a wide variety of digital technology to support the development and learning in the subject. Throughout the computing curriculum, students will use their iPad as a digital backpack. All of the class resources will be accessible to them via their personal iPad. In addition to this, students will also get hands on with a variety of digital technology.

We have a huge focus on both literacy and numeracy. A wide range of resources involving texts, extracts and the internet are used to deliver engaging content. Literacy and oracy are concurrently developed as students are encouraged to share ideas and articulate their responses to other students through the use or technical language from the outset of the course. In this way, students develop the skills to listen with understanding and respond sensitively and appropriately.

SMSC

Students will learn about: 

  • the security required when using a computer
  • the dangers that can be found on social media and the internet
  • how to report and react to others inappropriate use of computers
  • British laws relating to the use of computers such as the Copyright and Patents Act
  • Cyber crime
  • The internet
  • The impact of British computer scientists
  • Ethical and environmental issues surrounding the use of technology
  • Digital Divide

 

 

Autumn

Spring

Summer

Year 7

Microsoft Office 365, The impact of technology, Visual Programming Scratch

Spreadsheets, Gaining support for a cause

Amazon Robotics challenge

Year 8

Computer Systems, Introduction to Python

Computer Networks, Swift Playgrounds

Amazon Robotics challenge

Year 9

The CPU, RAM & ROM, Secondary Storage, Algorithms

Programming with Python the next steps, Networks

Data Representation, System Software

KS4

With the fast pace of technological advances, our computer science curriculum is constantly updated to reflect the emerging hardware and software advances as they are released. This exciting content, has recently been updated to include units of work incorporating Micro: Bits, Spheros, Lego spike kits and VR headsets. Students also have apps available to them via their iPads such as Swift Playgrounds and app development. Concurrently, students are made aware of the emerging shifts in cyber-crime and the profile of the digital footprint. By tackling this issue head-on, students are equipped to manage their online presence.

By discussing the nature of artificial intelligence and how this can be effectively used to enhance work and social life, students debate this important social and moral issue. This augments a package of planned oracy opportunities throughout the course, building students’ awareness of topical issues within computer science and developing their reflection and higher order thinking skills. Teachers encourage the use of formal language, the use of key words and full sentences in order to support literacy development as well as improve the quality of students’ longer examination questions. We want our students to develop increasing confidence and competence in speaking and listening so that they are able to: clarify and express their ideas and explain their thinking. By adapting their speech to a widening range of circumstances including paired and group discussions and speaking to a larger audience, students are better prepared to use varied and specialised vocabulary when speak for a range of purposes.

SMSC

Students will learn about: 

  • the security required when using a computer
  • the dangers that can be found on social media and the internet
  • how to report and react to others inappropriate use of computers
  • British laws relating to the use of computers such as the Copyright and Patents Act
  • Cyber crime
  • The internet
  • The impact of British computer scientists
  • Ethical and environmental issues surrounding the use of technology
  • Digital Divide

The Pearson Edexcel Level 2 GCSE (9–1) in Computer Science consists of two externally-examined papers.

Paper 1 is a written examination and Paper 2 is a practical onscreen assessment.

Paper 1: Principles of Computer Science (*Paper code: 1CP2/01)

Written examination: 1 hour and 30 minutes

50% of the qualification

75 marks

Content overview

This paper will assess Topics 1 to 5.

● Topic 1: Computational thinking – understanding of what algorithms are, what they are used for and how they work; ability to follow, amend and write algorithms; ability to construct truth tables.

● Topic 2: Data – understanding of binary, data representation, data storage and compression.

● Topic 3: Computers – understanding of hardware and software components of computer systems and characteristics of programming languages.

● Topic 4: Networks – understanding of computer networks and network security.

● Topic 5: Issues and impact – awareness of emerging trends in computing technologies, and the impact of computing on individuals, society and the environment, including ethical, legal and ownership issues.

Assessment overview

This paper consists of five compulsory questions, each one focused on one topic

Paper 2: Application of Computational Thinking (*Paper code: 1CP2/02)

Onscreen examination: 2 hours

50% of the qualification

75 marks

Content overview

This paper will assess Topic 6: Problem solving with programming.

The main focus of this paper is:

● understanding what algorithms are, what they are used for and how they work in relation to creating programs

● understanding how to decompose and analyse problems

● ability to read, write, refine and evaluate programs.

Assessment overview

This practical paper requires students to design, write, test and refine programs in order to solve problems.

Students will complete this assessment onscreen using their Integrated Development Environment (IDE) of choice.

They will be provided with:

● coding files

● a hard copy of the question paper

● the Programming Language Subset (PLS) – as an insert in the question paper and in electronic format.

Students should then answer the questions onscreen using Python 3.

This assessment consists of six compulsory questions

 

Autumn

Spring

Summer

Year 10

SLR 1 System Architecture SLR2 System Software SLR3 Data Representation

Programming

 

SLR 4 Computer networks and protocols SLR 5 Networks and cybersecurity SLR6 Ethical/environmental and legal issues

Programming

SLR 7 Basic programming concepts SLR 8 Advanced programming concepts SL9 Robust and secure programs

Programming

Year 11

SLR10 Algorithms and Computational thinking SLR11 Classification of programming concepts

Revision and Exam Preparation

Exams

 

Exam Board website 

Computer Science (2020) | Pearson qualifications (GCSE 1CP2)

Beyond GCSE

Students can continue to develop their knowledge and skills of computing concepts and choose to study A-level computer science at Key Stage 5.

Computer science will equip you with a range of transferable practical and theoretical skills to help you succeed in you chosen career path, such as:

  • Computational Logic
  • Problem Solving
  • Programming
  • Digital literacy
  • Cyber security
  • Creating and designing solutions

Wider Curriculum and Careers

Additional opportunities: Key Stage 2 and Key Stages 3 students have the opportunity to attend coding club where they are able to complete fun coding challenges. We also offer students the opportunity to complete iDEA. The Inspiring Digital Enterprise Award, known as iDEA is an international programme that helps you develop digital, enterprise and employability skills for free. Through our series of online challenges, you can win career-enhancing badges, unlock new opportunities and, ultimately, gain industry-recognised Awards that help you stand out from the crowd.

Students also enter the Bebras computational thinking challenge. The Bebras challenges consists of a set of short problems called Bebras tasks and are delivered online. The tasks are fun, engaging and based on problems that computer scientists often meet and enjoy solving. The tasks can be solved without prior knowledge but instead require logical thinking.

Year 8 girls have the option to take part in ‘The CyberFirst Girls Competition’ which aims to inspire girls interested in technology to pursue a career in cyber security. The competition is a team event. Each team – consisting of up to four girls. Students need to tackle challenges from cryptography and logic to artificial intelligence and networking for the chance to be crowned cyber security champions.

The computing department also facilitates two House competitions open to all students and staff. These are 'Game of Drones' where students will use drones to navigate an obstacle course and a 'touch typing competition'.

Through trips to the Cambridge computing museum and Bletchley Park, students are able to creatively engage with information and digital technologies and their history. They have the chance to take part in a number of workshops including programming and electronics workshops, activities exploring the history of computing and other interactive educational opportunities using people's stories along with 1980s BBC Micro, Raspberry Pi and Micro:Bit.

The computer science curriculum provides students with the digital literacy skills needed for the modern work place along with the opportunity to allow students who have a passion for the subject to study computing at all key stages. This can lead to potential careers in: -

  • System Engineer
  • Robotics
  • Electronics
  • Cyber Security
  • Data analysis
  • App design
  • Programming
  • Games Design

CyberFirst Competition

Computer 1

Game of Drones

Computer 2

Lego Kits

Computer 3

Useful Links

Your browser is out-of-date!

Update your browser to view this website correctly. Update my browser now

×